
The game's success spawned expansion packs and the sequels Descent II (1996) and Descent 3 (1999). Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. The combination of traditional first-person shooter mechanics with that of a space flight simulator was also well received. Commentators and reviewers compared it to Doom and praised its unrestrained range of motion and full 3D graphics.

Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Players can play online and compete in either deathmatches or cooperate to take on the robots.ĭescent was a commercial success. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS.
